![]() Audio lists the amount of memory the sound effects take up (present since UveUDX).Memoryimagefiles presumably does the same thing (present since UveUDX).Textures lists the amount of memory the textures take up.Collisions lists how many collisions the game deals with at the moment.InvXForms lists what it says (present since UveXX).Update visuals lists the amount of changes made since the last frame (present since UveXX).Vertices lists the onscreen amount of vertices.Renderables (right value) lists how many rendered objects there are loaded.Renderables (left value) lists how many rendered objects there are onscreen.Tick, Post Tick, Save XForm, Render, Hud, Present, TimerWait, Misc - all of these variables show how much time it takes to render or do something. ![]()
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